Tuesday 24 January 2012

Pokeballing The Meta: Perfecting Archeops

So its been a while since i posted anything and today i really felt the urge to talk about Archeops from the Noble Victories set.

Archeops – Fighting – HP130
Stage 1 – Evolves from Archen
Ability: Prehistoric Power
While this Pokemon is in play, no player can play a Pokemon from their hand to evolve his or her Pokemon.
[F][F][C] Rock Slide: 60 damage. Choose 2 of your opponent’s Benched Pokemon. This attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Weakness: Grass (x2)
Resistance: none
Retreat: 2

So Archeops brings back a old lock by stopping evolutions from being played. What this means is that when Archeops is on the field neither you nor your opponent will be evolving your pokemon. Now those of you familiar with the game will think man thats such a broken card all i have to do is play the fossil then rare candy and i am good to go........wrong.


Plume Fossil – Trainer
Look at the bottom 7 cards of your deck. If you find an Archen there, you may put it on your Bench. Shuffle the remaining cards back into your deck.
You can use any number of Trainer cards during your turn.

The fossil mechanic has changed greatly in the Noble Victories set as you can see greatly reducing the broken Archeops playability. However there is a way to get around this mechanic and get your archeops on the field.

Research Records –Trainer- Item
Look at the top 4 cards from your deck, choose any number of those cards and return them to the bottom of your deck in any order. Then, return the remaining cards to the top of your deck in any order.
You can use any number of Items cards during your turn.

Research Records makes it easier to put Archen on the bottom of your deck to use Plume Fossil. This places your chances of of getting Archeops out early game very high.

Now what type of deck would you run Archeops in, well clearly one that doesnt need to evolve alot of pokemon. Some decks in the format right now that dont require evolutions are CaKE, 6 Corners, ZPST, and Durant (though i dont think you will wanna waste the space needed to consistently pull this combo off in a deck that isnt based on attacking). Another deck that is rising up in hype is Mewtwo EX/Celebii Prime a deck that requires getting Mewtwo EX powered up on turn 1.

Looking ahead to the next set after Next Destinies we will be getting a Stadium card called Twist Mountain.

Twist Mountain – Stadium
Each player may flip a coin once during his or her turn. If heads, he or she choose 1 Revived Pokemon card from his or her hand and plays it onto his or her Bench.
You can only bring 1 Stadium card into play during your turn. If a Stadium with a different name comes into play, discard this card.

This is gonna make it so much easier to get your Archeops out early (as it can be a pain drawing into a Archen). Also it will counter Archeops's one weakness in Vileplume as trainer lock will prevent you from playing Plume Fossil.

So overall Archeops is a card that is just waiting to be used right. Even though we are in a format of basic Pokemon attackers there are decks that use these attackers that need to set up to do anything with them (Reshiboar, Reshipholsion,Eelzone) as well as decks that get their win conditions off of set up and evolved attackers (VvV, Chandelure/Vileplume). Archeops is a underrated card that just needs some tinkering with to find its place in this meta.

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