Friday 27 April 2012

Pokeballing: The Best of The Rest

Continuing on from yesterdays topic of the EX Pokemon in Dark Explorers, I would like to look at some of the other really good cards we are gonna be seeing May 9th (or earlier pending if you all go to pre-release). Dark Explorers has a bunch of really amazing cards to add to our already large card pool, with a nice assortment of good Pokemon and Trainers coming our way.

So here is my top 5 Trainers up first

5.Holligans Jim and Cas- Supporter

Flip a coin, if heads choose 3 cards from your opponent’s hand without looking. Then, look at those cards, return them to your opponent’s deck and shuffle the deck.

You can only use one Supporter card during your turn.

This Trainer card interests me alot, and I can see real potential for it in a variety of decks. Sure it might require a coin flip but 3 random cards from your opponents hand is quite crucial Early game to stall your opponents setup,or after a N that they cant quite recover from mid to late game while your behind in prizes. While it does suck alittle bit that the cards go back into the deck this card is for sure worth a test in any deck that runs cards like N or Judge and is just good to disrupt your opponents plays, assuming you can flip heads.

4. Twist Mountain – Stadium
Each player may flip a coin once during his or her turn. If heads, he or she choose 1 Revived Pokemon card from his or her hand and plays it onto his or her Bench.

You can only bring 1 Stadium card into play during your turn. If a Stadium with a different name comes into play, discard this card.

This card easily should be played if you wanna run fossils, as the new fossil mechanic kind of sucks. Unfortunately Archeops hasn't been a big hit since most of the meta is basic decks that hit hard so even if you get Archeops out fast to stop their set up pokemon, one catcher will stop you cold. However this card is not a total washout and I will explain why when we hit the top 5 Pokemon.

3. Ultra Ball – Trainer
This card can’t be used unless you discard 2 cards from your hand.
Choose 1 Pokemon card from your deck, show it to your opponent, and put it in your hand. Shuffle your deck afterwards.
You can use any number of Trainer cards during your turn.

This card should have been released last set, but it was put off for unknown reasons. There is no reason not to run this card, none at all. Decks like Zekeels and the upcoming Dark.Dec love this card as it can be used to pile energy into the Discard Pile for big plays. Run it in mass numbers guaranteed.

2. Dark Claw – Tool
Pokemon Tool: To use a Pokemon Tool, attach it to one of your Pokemon. Each Pokemon can only have 1 card attached, and the card remains attached.
The attacks of the Dark-type Pokemon that this card is attached to do an additional 20 damage to any Active Pokemon.
You can use any number of Trainer cards during your turn.

This card and the next one easily put Dark Pokemon back in the spotlight. For those of you who remember Expert Belt this is kind of like its little brother so to speak. Being able to do 20 extra damage right now can be the game decider as that extra 20 damage on cards like Mewtwo EX and everything in Zekeels is crucial to winning those match ups and Eliminating threats faster.

1. Dark Patch – Trainer
Choose 1 Basic Dark Energy card from your discard pile and attach it to one of your Benched Darkness-type Pokemon.
You can use any number of Trainer cards during your turn.

Dark decks finally get some form of Acceleration in a Trainer card. This concept really interests me as it doesnt require you to have set up Pokemon that can be Catcher'd up, but its not incredibly broken since its a trainer and can be shut down (Gothitelle, Vileplume, Zebstrika (NXD)). With Ultra Ball being announced in a format that currently has Junk Arm getting Basic Dark Pokemon in the Discard Pile is not going to be hard at all.

Now i didn't include Enhanced Hammer in this list because in all honesty Lost Remover is still better.

Now for the Pokemon

5. Blaziken – Fire – HP140
Stage 2 – Evolves from Combusken
[R][C] Blaze Kick: 40 damage. Flip a coin, if heads this attack does an additional 30 damage. If tails the opponent’s Active Pokemon is now Burned.
[R][R][C] Flamethrower: 130 damage. Choose 1 Energy attached to this Pokemon and discard it.
Weakness: Water (x2)
Resistance: none
Retreat: 2

Blaziken provides a quick hitting powerful stage 2 Pokemon that can possibly do either 70 damage for 2 Energy or 40 and burn. Flamethrower is a nice little 3 energy attack that hits for 130 (the former magic number). Water Weakness is great and retreat cost of two is okay, Blaziken wont be tier one but it will still be a fun little strategy that will make for some good games.

4. Heatmor – Fire – HP90
Basic Pokemon
[C] Hot Tongue: 10 damage. If the opponent’s Active Pokemon is Durant, this attack does an additional 50 damage.
[R][C][C] Firebreathing: 50 damage. Flip a coin, if heads this attack does an additional 20 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1

All hail the mighty killer of Durant decks everywhere, well the ones that don't run Cobalion. Hot Tongue is the only reason to run this Anteater cause Durant is a pain in everyone's backside.

3. Empoleon – Water – HP140
Stage 2 – Evolves from Prinplup
Ability: Diving Draw
Choose 1 card from your hand and discard it. Then, draw 2 cards from your deck. You can use this ability 1 time during your turn.
[W] Attack Command: Does 10 damage times the total number of Pokemon in play.
Weakness: Lightning (x2)
Resistance: none
Retreat: 2

For those of us who dearly miss Claydol, we have a watered down (no pun intended) version of Cosmic Power. Diving Draw is possibly this cards biggest selling point as being able to discard unneeded cards like Pokemon Collectors you cant use or energy to draw 2 is great. Attack Command is a really great attack being able to hit for big damage for little energy (which prevents Mewtwo from one shotting you). Lightning Weakness is horrible with Zekeels dominating the meta right now, and 2 retreat is manageable. My only concern with this card is that your draw engine and your main attacker are both the same card so unless you can get multiples out your gonna be hurting bad if you lose it.

2. Aerodactyl – Fighting – HP90
Restored Pokemon – Play Aerodactyl on your Bench with the effect of Old Amber
Ability: Primal Scream
As long as this Pokemon is in play, your Pokemon’s attacks do an additional 10 damage to any Active Pokemon.
[C][C][C] Wing Attack: 40 damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 1

This is the reason you would play Twist Mountain at all, and its actually a pretty good reason. Primal Scream gives you a constant plus power all the time. Its a interesting card and since there is no restriction on how many you can have active, the damage stacks. So if you have 4 Aerodactyls out your attacks are gonna do a additional 40 damage. Grass Weakness is amazing cause no one plays it, 1 retreat is good but your not gonna be using this card to attack


1.Zoroark – Darkness – HP100
Stage 1 – Evolves from Zorua
[C][C] Beatdown: Does 20 damage times the number of Darkness-type Pokemon you have in play.
[D][D] Dark Rush: Does 20 damage times the number of damage counters on this Pokemon.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2

This card is gonna be the other attacker in Dark.Dec. Beatdown is a solid attack that will hit for 120.....wait add a additional 10 for Special Dark.......wait add a additional 20 for Dark Claw.....ouch.  Dark Rush will almost never be used, as Zoroark will likely be Knocked Out fast. Terrakions rise in play make the Fighting Weakness very undesirable, Psychic Resistance is great against Mewtwo and the two retreat cost is okay.

These are just a few of the good cards coming in Dark Explorers and as Pre-release rolls closer and closer the meta is sure to change as Dark.Dec enters the format.

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